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Dream "Man"'s Stage: Review 6: Flying Choas

December 26th, 2008, 2:43 pm

Average Rating: None
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Author's Comments:

Reply Terminal Devastation, December 26th, 2008, 2:54 pm

A few things of note on this comic: The last two panels on this comic introduce some heavily important charectors, and its a heavily important place for that matter. Important enough to warrent complete overhauls of their original sprites (They are both full scratch now.)
However: I need name suggestions for the girl, as her old name wouldn't work anymore.

For the last review of this set... A comic from right here on Smackjeeves!

Flying Choas:

To be honest, it's start, well was a BnG clone comic. Not the best way to do things... But its a way of doing things. Later however the humor and the overall comic quality seemed to improve drastically once the robotizer was built. I really started to like the comic after the game parady started. And you've done a few things that are still rare in megaman game paradies, showing an entire level with stage hazards. You've used backgrounds throughout and mixed them up enough that they haven't gotten stale. Plus I haven't found a single plot hole yet. This comic will continue to improve. There's an overused plot point here and there, but its not that bad as of yet. There's a few unused references/jokes that show up from time to time as well, which makes up for the stale jokes. So overall I'll call it a growing comic thats slightly about average. I would have loved to see the robotized kirby villians actually look robotized, but I take it you didn't want to put that much work into it/you're not skilled enough to do so yet. Keep at this and this comic can easily grow to a really good comic, don't let anyone tell you otherwise, but definitly take any advice you can get (Other than stop the comic of course). I loved the way you did the sound effects.

Slight tip: If the kirby bosses are going to show up to be robotized, definitely use Cracko (The cloud boss), Squeek squad has a mecha cracko that would be a conveinent robotized cracko for you, And I'm sure the spriter's resource has both of them ripped.

Other tip: Try to use some suspense, the earliest comics suffered from being too blunt and direct, which is good at times, but doesn't hook readers. Also... Try a few zoom shots.

Reply Advertisement, December 16th, 2018, 3:00 am

User's Comments:

Reply Shadow The Unborn, December 26th, 2008, 2:48 pm

....The boss must be balls crazy...

Reply yoshi freak, December 26th, 2008, 2:50 pm

megaman's happy, hopefully he can beat dream"man"...

Reply Shadow The Unborn, December 26th, 2008, 2:52 pm

2 Questions TD

1. Are those two in the last panels from a Mega Man game?

2. I hate to be a pest...But have you finished the Nephina conversion yet?

Reply Shadow The Unborn, December 26th, 2008, 2:59 pm

A name.... Why not:

Ertha (R.I.P. Sex Kitten)
Yuri (YES, it can be a persons name)

Reply Terminal Devastation, December 26th, 2008, 3:24 pm

To answer your questions.
1) Nope. Although they started out at Sigma-edit and a protoman edit before the overhaul.

2)There has been significant progress. However... I simply cannot figure out the arm postitions on one of what I believe to be a spellcasting frame.

As for the names...
bwahahahaha... Sorry, I have to laugh a little... I should mention she's a machine, and knowing her primary function... some are ironically appropriate...

Reply AkumaTh, December 26th, 2008, 6:10 pm

It's about time Megaman meets "Dream Man". Though it'll be funny if it leads him to the beginning again.

Reply Ud the Imp (Guest), December 26th, 2008, 8:02 pm

Name Suggestions:


(all these names under Mary are names of various serial killers....)

Reply Shadow The Unborn, December 26th, 2008, 11:48 pm

@ TD: If you need, to, feel frre to tweak poses you cannot figure out...

Reply jsonic872, September 15th, 2009, 11:22 am

The background looks very legends-ish.

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